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software for digital art projects
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Kandid is a system to evolve graphics. Graphics, in Kandid, are not drawn by hand. Instead, new forms can be found using genetic algorithms. To achieve this aim Kandid simulates evolution using sexual reproduction and mutation. But there is no fitness function inside the program. Only the user can decide what images are interesting. >>
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Now I am planing to build a genetic software based on aesthetic selection for the Sugar desktop and OLPC. This version of Kandid will use Sugar's collaborative capabilities. Instead of directly porting I will rewrite some parts of Kandid in a way more suitable for children and taking in account the limited hardware resources of the OLPC XO. At the moment I have no access to an OLPC XO computer. Therefore the Suguar emulator for Ubuntu will be used. And I hope that other people can test it on a real OLPC XO or a similar computer. First release is planed end of 2009.
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InnerWorld is an experimental landscape generator running inside Blender 3d. The generator can be used for mesh creation and to populate the virtual world with objects. Mesh generation and procedural object placement are defined using a graph editor. Different noise sources and operators can be arranged for procedural content creation. Meshes are generated from Blender's noise functions, FFT synthesizing, and external gray scaled images acting as height fields. >>
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software for behavior based mobile robots.
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Vehikel is a learning environment for behavior based control of mobile robots. A little bit artificial intelligence based on a domain specific language for the c't Bot. >>
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